Match it or make it.
Crazy 8’s with combos: match the card, or play two or more that add up to it.
Plays sensibly, shedding as many cards as it can.
Mark playable cards and combo cards, and show first-time tips. On by default for new players and Easy games.
After each hand, the Expert points out plays where a different choice was clearly better.
Add-on for any game: get caught holding an 8 when someone goes out and your hand scores 40, worse than the 32 cap.
Long plays to 128 instead of 88, about 7 or 8 hands with 3 or 4 players. Swap always plays to 188.
Add-on for any game: get caught holding an 8 when someone goes out and your hand scores 40, worse than the 32 cap.
Long plays to 128 instead of 88, about 7 or 8 hands with 3 or 4 players. Swap always plays to 188.
Hands stay hidden between turns. Hand the device over when it says so.
Enter the 4-letter game code from the host’s phone.
Connecting…
Send the invite link in a text. It opens the game with your code filled in. Or friends can open figure8s.com, tap Play online and enter the code.
Add-on for any game: get caught holding an 8 when someone goes out and your hand scores 40, worse than the 32 cap.
Long plays to 128 instead of 88, about 7 or 8 hands with 3 or 4 players. Swap always plays to 188.
Anyone with the code can watch. Hidden keeps everyone’s cards private; Shown lets watchers see the hands too.
On the TV’s browser, go to figure8s.com/tv and enter code . It shows the table live, not anyone’s hand.
Or send the TV this link:
Waiting for the host to deal…
Want the Expert to point out plays that were clearly better? Turn on Hand review.
Hard to tell the suits apart? Four-color cards make clubs ♣ green and diamonds ♦ blue.
You against the Spoiler, for 5 hands. The Spoiler doesn’t score. It plays to block you and races to go out first. Score style points with combos, Echo streaks and going out fast; if the Spoiler goes out first, every card you’re holding costs 10.
Game ends when anyone reaches 88. Lowest total wins.
Echo plays count plays made off the Echo total. Turns include passes.
Tell us anything: something confusing, a bug, an idea, or what you loved. We read every message.
feedback@freshiceco.com
The email includes a short line about your game and device (no names), so we can find the problem.
Tips are on: the game shows you which cards you can play and explains combos and the Echo as they come up. You can change this anytime in the Menu.
How it works: for each play, the Expert replays the rest of the hand 500 times, shuffling the cards you couldn’t see differently each time, and compares your play with its favorite. “Going out first” and “expected score” come from those replays (lower score is better). “In this exact deal” replays the real hand once, with the real cards. Only clear differences are shown; closer calls are judgment.
Solitaire is you against the Spoiler, for 5 hands. Each hand you both get 8 cards and you go first. Normal rules: you take turns on the same pile, so the Spoiler can change the suit, break your Echo and leave you a card you can’t use.
The Spoiler doesn’t score. It plays to block you and races to go out first. If you go out first, you get the going-out bonuses. If the Spoiler does, you’re Spoiled: every card still in your hand costs 10.
Your score is style points ★, and high is good. The key on the table shows how they add up.
Each player is dealt 8 cards. Put the rest face down in the middle as the draw pile, and flip the top card face up next to it to start the play pile.
On your turn, play onto the play pile. You can:
Can’t play? Draw until you can. You can also choose to draw even when you have a card you could play. You may pass only when there are no cards left to draw at all.
Can’t play? Draw until you can (−15 ★ each). You can also choose to draw even when you have a card you could play. You may pass only when there are no cards left to draw at all.
Scoring: when a player runs out of cards, they win the hand and score 0, or −8 if they never drew that hand. Everyone else adds up the cards left in their hand (A = 1 … K = 13), up to a maximum of 32. The game ends when someone reaches 88, and the lowest total wins. A tie plays one tiebreaker hand.
Tap cards to select them. For a combo, tap the card you want on top last; it’s marked TOP.
Played with one standard 52-card deck, shuffled before every hand, just like at a table. If the draw pile runs out, the played cards (except the top one) are shuffled into a new draw pile, up to 5 times a hand. After that, when the draw pile runs out there’s no more drawing: play if you can, otherwise pass. If everyone passes, the hand ends. The computer players never see your cards or the draw pile.
That’s everything you need. Deal a hand!
Optional extras for when you know the basics. Pick them under More options when you set up a game.
Swap A longer game with a swap before every hand.
Before each hand, everyone picks 2 cards to give away: left, then right, then across, then no swap, and around again. (Two players swap with each other every hand; three alternate left and right.) Swapped cards don’t count as drawing, so the −8 is still alive. Game to 188.
Mirror Low cards hurt.
Play is the same, but cards left in your hand cost 16 minus their value: A=15, 2=14 … Q=4, K=3, and 8s stay 8. Quick count: 16 per card, minus their normal total (still capped at 32). Game to 88.
Throwback Where it all started.
Figure 8s™ grew out of Crazy 8s, and Throwback lets you play it the old way: match the number or suit, or play an 8, and draw until you can play. No combos and no Echoes. Scoring for Crazy 8s varies from table to table, so Throwback uses Figure 8s scoring (cards left count against you, capped at 32, −8 for a clean sweep, first to 88).
Long game For when 88 ends too soon.
Same rules, but the game ends when someone reaches 128 instead of 88. Pick it under More options.
Exploding 8s 🧨 Works with any game.
8s are still wild, but if you’re caught holding one when someone goes out, your hand scores 40, worse than the 32 cap.
Solitaire You against the Spoiler. Tap Solitaire on the home screen.
Five hands against a computer player that doesn’t score: it blocks you and races to go out first. Your score is your style points; if the Spoiler goes out first, each card left in your hand costs 10. There’s a new Daily deal every day.
Style points ★ A side score for flashy play. Turn it on in the Menu.
+10 per card played; combo bonus +20 (3 cards), +50 (4), +100 (5), +200 (6), +400 (7), +888 (8); Echo plays count double or more; going out +100, +25 per turn under 8; clean sweep +200; −15 per card drawn. It never changes who wins.
© 2026 Fresh Ice LLC · Figure 8s™ is a trademark of Fresh Ice LLC.